Development Update
Hello fans!
First of all, I want to thank all of the people who supported and played Anemoiapolis. I never expected so many people to be so interested in such a niche project. There was a lot of great feedback and I am so thankful for your encouragement. Please believe me when I say that work is still in progress and I'm listening to your suggestions.
What works
I was really nervous about performance inconsistencies across different devices, but it seems like the game works pretty smoothly on anything mid-range or above, which is exactly what I hoped for. Additionally, almost everyone I heard from said they loved the atmosphere. As this is a game built around a specific feeling, it's awesome that people are connecting with it. Expect more liminal and haunted environments to come your way!
What needs to be improved
Movement
I wrote the character controller first, for my previous fps platforming project. My focus then was to make fps controls that were consistent and weighty, and not tied to frame rate. Unfortunately, it seems that either gravity or jump height is affected by frame rate.
I have multiple reports from people playing on high end rigs that the jump height is not consistent. While I try to fix this problem, I suggest high-end PC users to limit their fps to 60 in the AMD or NVIDIA control panels. Also, keep in mind that you can jump higher by holding down space bar.
Running is a popular request, and I will see if I can make it work. If it changes the pace of the game too much, I might keep the walk-only function.
Voice lines
Yes, the volume on the voices can vary a lot. I will try and fix that.
Unfortunately, I can only do so much to improve my voice acting! Please keep in mind that this is a solo project (aside from music production), so don't expect AAA-quality voice work. But I will try and deliver the best performance I can.
Pause menu
In the final version, ESC will not quit the whole game. I regret not spending more time to put that in the beta, but it will certainly be added.
More content
See: next section
What to expect in the future
Lore documents
The world of Anemoiapolis is set in a realistic fiction universe, and as such should have snippets of information to flesh out its environment. Expect to find notes, pamphlets, and journals along the way as you make your escape through the chambers.
More story
This is pretty obvious from the current ending, but I would say that the full game will have at least 30 more minutes of content. There will be more exposition, more character development, and even a 'twist' as they say in the writing world. I am not a writer, but I hope you get some enjoyment out of this story.
More levels
A movie theater! Underground housing! Elevator? Keep your eyes peeled for screenshots at https://twitter.com/anemoiapolis
thanks again for a great beta launch, and I look forward to sharing the stuff I have in store for you!
Files
Get Anemoiapolis: Chapter 1
Anemoiapolis: Chapter 1
Explore old malls, empty water parks, and existential dread
Status | Released |
Author | Andrew Quist |
Genre | Adventure |
Tags | Atmospheric, Creepy, First-Person, Horror, liminal, Liminal space, Photorealistic, Psychological Horror, Singleplayer, Surreal |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Get Excited. It's what you've been waiting for.Feb 12, 2023
- New Trailer - AnemoiapolisOct 31, 2022
- Anemoiapolis Beta V2 is now availableJan 03, 2022
- A Work in Progress - Behind the curtainAug 26, 2021
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